Eve Online Retriever Rig Slots

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Good rig for lowering CPU usage for Mining?
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Put shield rigs in the rig slots, damage control (I or II) and mining laser upgrade (I or II) in the low slots, Strip miner I or modulated strip miners loaded with mining crystals in your turret slots, Adaptive invulnerability fields, shield extenders, survey scanner, and shield wards in your medium slots (depending on what security status. The Best EVE Online Ships. In this article, we will try to present the best Ships in the EVE Online Universe. Whether you are new to the game, or if you are already an experienced pilot, you should understand one thing; there is no single 'the best' ship in EVE Online.

AuthorTopic

Yet Maria
Edited by: Yet Maria on 19/09/2009 14:52:39
Edited by: Yet Maria on 19/09/2009 14:11:02
I will have electronics upgrades LV4 tomorrow, so I will be able to use better CPU upgrades. But for right now, I'm looking at the different rigs. They seems tailored for weapons though.
Will they also lower cpu usage on mining lasers? Is there a general rig for lowering cpu usage?
Or if I could find one to increase drone space, that'd be nice. Not as good as adding an extra mining laser though.
Edit-
Any suggestions for mining? I've been mining in my Catalyst, which I find works really well. I have 5 lasers and a drone going. I want to add another drone, or buy a new ship that will mine better / faster. I'm just dumping into secure cans, cargo space is not the problem here.
Edit 2-
I will train up for mining barge, should not take that long.

Drago Salteri
Aliastra
As far as I know, there is no rig to lower cpu of mining lasers. However, most mining vessels are designed to accommodate a full rack of miner II's (or strip miners as you move up) plus a small tank.
Two skills that will help are Electronics (one of the 'core' skills everyone should train) and mining upgrades (to cut the cpu cost of mining additions).

Skaggz
Project Nemesis
The 0rphanage
I was able to fit 7 Miner II's on a Megathron with 3 Mining Laser Upgrades and pull 710m3 each minute. Mining lasers aren't really meant to be put on non-mining ships though. 5 is about the maximum you'll ever be able to fit on your Catalyst. There is an implant to raise ships CPU by 1%/3%/5%, but I don't think it will affect your situation much.

Ki Tarra
Ki Tech Industries
Try going for an Osprey while it doesn't have as many turret hardpoints, it does get a bonus to mining yield. An Osprey with Caldari Cruiser III and a set of Mining Upgrades in the low slots easily should out mine a Catalyst.

Pan Dora
Caldari
Organization for Nuclear Research

Given the efficience of destroyer in comparission with mining frigates I think that mining laser dont require enough CPU.
If you are serious about mining the next ship wold be a retriever.

Mara Rinn
Just stick with training for that Retriever. There are implants that will improve your CPU or PG, if that helps for the meantime.

Jaaff
Amarr
Off World Enterprises
No idea if this works on mining lasers though
'Hardwiring - Zainou 'Gnome' KZA1000
A neural Interface upgrade that lowers turret CPU needs.'

Marguerite Antiki
ANZAC ALLIANCE
IT Alliance
If your in a Cat why not swap to a cheap cruiser like a Exequorer and mine with 4 mining lasers - expanded cargo hull and a fleet of minnig drones ?

Zorai Miraden
Gallente
East Khanid Trading
Khanid Trade Syndicate
If you are dead serious about Destroyer mining I used to use the Amarr destroyer long before rigs existed it had the most cpu available. I could get 6 mining lasers on it with a rack full of CPU upgrades in the lows. I think I had to specifically use the XECL mining lasers though as they required the lowest amount of CPU, you may have to double check that. I'll have to pull out Eve Fit again sometime and see what I can do now with better skills and rigs.
Overall a larger ship though will be a better miner. With that many miners going though you'll be emptying your cargo hold like a madman.

Andy Landen
Caldari
Edited by: Andy Landen on 21/09/2009 11:58:30
The mining upgrade skill lowers the mining upgrade module (low slot) CPU usage, but that is the only option for lowering mining CPU. The alternative is to increase ship CPU with Coprocessor modules (low slot). The best mining module is Mining laser 2. Don't go with lower CPU modules because the mining volume from them sucks. For more mining volume increase per CPU drawback, use Elara mining upgrade I (about 20 mil per). In other words, Elara will maximize mining increase while minimizing the corresponding CPU increase, but the mining increase is slightly smaller per module than the higher skill Mining upgrade II module. 2 Elaras increases less than 2 mining upgrade IIs, but 3 Elaras yields a greater mining increase.
An Osprey (3 mil) with 3 Miner II (500k x3), 2 Mining upgrade II (1mil x2) and 1 Caldari Navy Co-processor (15 mil) yields 531 m3/min with my skills (5mil sp) [668 m3/min with lvl5 skills]
A Rokh (120 mil) with 8 Miner II (500k x3), 4 Elara (20 mil x4), 1 Caldari Navy Co-processor (15 mil) yields 760 m3/min with my skills (5mil sp); [860 m3/min with lvl5 skills]
Go the combat route, because the Osprey setup (21.5 mil ISK) rivals the low end mining barges, and the Rokh setup (216 mil) rivals the high end ones, plus you have skills to defend yourself and fly the other fun ships. The estimates did not include mid slots shield tank (the Caldari way). And if I may add one other tip, CPU is much less important than your choice of ore. Choose Arkonor and you can finance the options mentioned above easily. Instead of try to squeeze mining yield into CPU to your ships limits for maximum mining ISK yield, just avoid Veldspar and go for Arkonor, as this is a much more effective route (look for it in wormholes, but go with a good guide or you could lose a lot very fast).

Yet Maria
And I can get into a wormhole from high sec? I'm still only a few weeks old.
Originally by:Andy LandenEdited by: Andy Landen on 21/09/2009 11:58:30
The mining upgrade skill lowers the mining upgrade module (low slot) CPU usage, but that is the only option for lowering mining CPU. The alternative is to increase ship CPU with Coprocessor modules (low slot). The best mining module is Mining laser 2. Don't go with lower CPU modules because the mining volume from them sucks. For more mining volume increase per CPU drawback, use Elara mining upgrade I (about 20 mil per). In other words, Elara will maximize mining increase while minimizing the corresponding CPU increase, but the mining increase is slightly smaller per module than the higher skill Mining upgrade II module. 2 Elaras increases less than 2 mining upgrade IIs, but 3 Elaras yields a greater mining increase.
An Osprey (3 mil) with 3 Miner II (500k x3), 2 Mining upgrade II (1mil x2) and 1 Caldari Navy Co-processor (15 mil) yields 531 m3/min with my skills (5mil sp) [668 m3/min with lvl5 skills]
A Rokh (120 mil) with 8 Miner II (500k x3), 4 Elara (20 mil x4), 1 Caldari Navy Co-processor (15 mil) yields 760 m3/min with my skills (5mil sp); [860 m3/min with lvl5 skills]
Go the combat route, because the Osprey setup (21.5 mil ISK) rivals the low end mining barges, and the Rokh setup (216 mil) rivals the high end ones, plus you have skills to defend yourself and fly the other fun ships. The estimates did not include mid slots shield tank (the Caldari way). And if I may add one other tip, CPU is much less important than your choice of ore. Choose Arkonor and you can finance the options mentioned above easily. Instead of try to squeeze mining yield into CPU to your ships limits for maximum mining ISK yield, just avoid Veldspar and go for Arkonor, as this is a much more effective route (look for it in wormholes, but go with a good guide or you could lose a lot very fast).

Slapchop Gonnalovemynuts
Originally by:Yet MariaAnd I can get into a wormhole from high sec? I'm still only a few weeks old.

You can find wormholes everywhere, you find then using probes. I would suggest steering clear of them for a little bit as they are nullsec which means anyone can and will violence your ships if they get the chance. Wormhole mining is usually something done in a group... strength in numbers and all that jazz.

Keitoshi Yamada
Caldari
Sephray Industries
Serenitas Solutus
Originally by:SkaggzI was able to fit 7 Miner II's on a Megathron with 3 Mining Laser Upgrades and pull 710m3 each minute. Mining lasers aren't really meant to be put on non-mining ships though. 5 is about the maximum you'll ever be able to fit on your Catalyst. There is an implant to raise ships CPU by 1%/3%/5%, but I don't think it will affect your situation much.

lol, Hyperion, Abbaddon, and Rokh are better for mining <3
Rokh can fit 4 MLU's and 8 Lasers with the right skills and implants.

Keitoshi Yamada
Caldari
Sephray Industries
Serenitas Solutus
Originally by:Yet MariaEdited by: Yet Maria on 19/09/2009 14:52:39
Edited by: Yet Maria on 19/09/2009 14:11:02
I will have electronics upgrades LV4 tomorrow, so I will be able to use better CPU upgrades. But for right now, I'm looking at the different rigs. They seems tailored for weapons though.
Will they also lower cpu usage on mining lasers? Is there a general rig for lowering cpu usage?
Or if I could find one to increase drone space, that'd be nice. Not as good as adding an extra mining laser though.
Edit-
Any suggestions for mining? I've been mining in my Catalyst, which I find works really well. I have 5 lasers and a drone going. I want to add another drone, or buy a new ship that will mine better / faster. I'm just dumping into secure cans, cargo space is not the problem here.
Edit 2-
I will train up for mining barge, should not take that long.

Mining Barge will be best.
Or a battleship.
Destroyers are **** miners, mining cruisers are better and more efficient.

Sky Mart
Edited by: Sky Mart on 17/11/2009 23:41:09
I have to agree....you don't want to mine in the ship your using...the bonus to yield that you get using a mining ship far outweighs the bonus you think you would get from the extra mining lasers. Only thing you might want to mine in other than a mining based ship is a battleship if you need the extra tank to hold off belt rats in 0.0 but even them you can skill up enough to use the hulk for almost any NPC rat so even then would only use the battleship temporarily.
If your serious about mining read the guide and follow it to the hulk http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1020825 Linkage(link to the guide), if mining is just a passing phase train to use the osprey(caldari ) or similar other racial ship on your way to your battleship.


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Target small rig slots eve PaintersShield Power Relays

Skills for a Mining Career

At this point is probably suitable to mention some of the skills that are useful for a mining career. Both the skills that directly increase your yield and the ones that increase your ability to fit better modules and your survival chances. Those skills are:

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The first three skills are the skills that will improve your ore yield. The next four skills are the skills that will allow you to fit better modules to your ships and the last four will increase your survival ability. Those later skills are useful for almost any career in Eve Online so you should train those whenever you have the training time to spare. And remember that the Mining Frigate skill will also improve your yields while flying a Venture.

There is also a module that will increase your yields called Mining Laser Upgrade I. To be able to fit that module you need to train the Mining Upgrades skill to level I and to level IV to be able to use the Tech 2 version of that module. The module increases your ore yield while at the same time reduces your overall CPU.

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Is Mining Really for Me?

At this point, you can mine ore in your Venture while slowly getting more skillful and stockpile some ISK. What you need to do after getting a decent amount of ISK is to decide if mining is the thing for you or if you want to try your hand at something different. There are so many things in Eve Online to do that are both fun and rewarding and you should take some time to try them out.

Reprocessing

At this point, I want to briefly mention refining. You can sell your ore directly at the marker, but it is often better to refine it and sell the minerals you get from the refined ore. There are two skills that are most important to refining. There are Reprocessing and Reprocessing Efficiency. If you intend to refine and sell the minerals you need to get both these skills to level 5. There are also other ways to increase refining which are beyond the scope of this guide.

Hoplite BrigadeApr 8, 2017 .. For EVE Online on the PC, a GameFAQs message board topic titled 'What do I I have 3 empty rig slots and don't know what I can put in them. Ship CPU Guide - EVE Online GuideElectronics

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See also: Mining Name Effect Downside
No downside
Mercoxit Mining Crystal Optimization [1] Increase the mining yield of modules using Mercoxit mining crystals
Salvage Tackle Increases the chance to salvage successfully Decreases maximum velocity [2]
  1. ^ a b This rig is only available as a Tech 1, medium-sized rig.
  2. ^ This can be mitigated by training Armor Rigging .

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How can I increase my ship's powergrid?

up vote 5 down vote favorite 1

My power grid is maxed out for what I'm trying to fit to my ship, but only just. My engineering level is already at level 5 so I can't get more powergrid out of levelling this further.

I was wondering, are there any other skills, implants or equipment I can fit to my ship to further increase my ship's powergrid output?

eve-online share | improve this question asked Jun 13 '13 at 10:11 kalina 61k120386578
  • If we are talking about smaller ships, which I assume since BS etc have enough grid, the cheapest and probably fastest way should be a Micro Auxiliary Power Core. It is cheap and adds a lot of pg. – user28015 Jun 13 '13 at 10:59
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PerkoneThe Scope Remote Sensor DampenersReinforced Bulkheads Hey guys I upgraded my skills to the point where I am able to put things in my rig slots. However I do not know what to put in them. I am in a..

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Guide to ship fitting slots

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The Scope

Gallente Federation

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Richenou Dellocort The Scope Gallente Federation Likes received: 8 #1 - 2014-07-01 15:29:46 UTC 1 Can someone point me to a guide that can tell me what equipment will fit into what slot (Hi, Med, Low). I'm sure there is great essential equipment that I'm missing out on just because I don't know it exists. Thanks in advance

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Ushra'Khan

  • 191
Kaea Astridsson Hoplite Brigade Ushra'Khan Likes received: 191 #2 - 2014-07-01 15:37:25 UTC 2 Think this might be what you're looking for: http://wiki.eveuniversity.org/Fitting_Modules_and_Rigs_Guide

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Adversity.

Psychotic Tendencies.

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De'Veldrin Adversity. Psychotic Tendencies. Likes received: 2,976
Richenou Dellocort The Scope Gallente Federation Likes received: 8 #4 - 2014-07-01 17:40:28 UTC 1 Kaea Astridsson wrote: Think this might be what you're looking for: http://wiki.eveuniversity.org/Fitting_Modules_and_Rigs_Guide Bingo ... thanx
Richenou Dellocort The Scope Gallente Federation Likes received: 8

In Boobiez We Trust

  • 3,082
Schmata Bastanold In Boobiez We Trust Likes received: 3,082 #6 - 2014-07-01 17:47:37 UTC 2 I hope you are already familiar with applications like EFT or EveHQ or pyfa? If not better get to it asap. They all do more or less same thing so doesn't matter which one you choose. Since in-game fitting screen simply sucks ballz those 3rd party tools are necessary to build anything usable on your own. Also invaluable when you get fit build for maxed skills and want to customize it to your skills.

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De'Veldrin Adversity. Psychotic Tendencies. Likes received: 2,976 #7 - 2014-07-01 19:09:58 UTC 3 Schmata Bastanold wrote: I hope you are already familiar with applications like EFT or EveHQ or pyfa? If not better get to it asap. They all do more or less same thing so doesn't matter which one you choose. Since in-game fitting screen simply sucks ballz those 3rd party tools are necessary to build anything usable on your own. Also invaluable when you get fit build for maxed skills and want to customize it to your skills.Eve HQ (I don't know about EFT or pyfa) also has a tool called 'Find Module to Fit' that lets you righ click on an empty slot and display a list of all modules that will fit in that spot based on the CPU and powergrid left on the ship. I use it to try and squeeze one last useful module onto ships with an otherwise empty slot and tight fittings.

De'Veldrin's Corollary (to Malcanis' Law ): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Perkone

Caldari State

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J'Poll Perkone Caldari State Likes received: 6,455 #8 - 2014-07-01 21:01:23 UTC 2 De'Veldrin wrote:Schmata Bastanold wrote: I hope you are already familiar with applications like EFT or EveHQ or pyfa? If not better get to it asap. They all do more or less same thing so doesn't matter which one you choose. Since in-game fitting screen simply sucks ballz those 3rd party tools are necessary to build anything usable on your own. Also invaluable when you get fit build for maxed skills and want to customize it to your skills.Eve HQ (I don't know about EFT or pyfa) also has a tool called 'Find Module to Fit' that lets you righ click on an empty slot and display a list of all modules that will fit in that spot based on the CPU and powergrid left on the ship. I use it to try and squeeze one last useful module onto ships with an otherwise empty slot and tight fittings.ReallyWOWI learned something new.I usually had to go through the entire list of possible options and do trial&error method till I found stuff that fitted and then have to make a best estimated guess what would be best for the fit.

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Imperial Academy

Amarr Empire

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ergherhdfgh Imperial Academy Amarr Empire Likes received: 2,089 #9 - 2014-07-01 21:47:42 UTC 2 If you google the name of the ship there is usually a link in the first 3 to the eve uni page for that ship. Eve Uni does a really good job of giving you the basic run down on the strengths and weaknesses of a particular ship as well as a few suggested fits for various tasks both PvP and PvE. I've been playing this game since 2009 and still use the Eve Uni site for this purpose. I don't necessarily follow it exactly but it is a really good starting point. Also keep in mind that fitting a ship may seem overwhelming early on but it gets easier and after a while you will feel comfortable coming up with good fits. However even when you are a master at it don't get so overconfident that you ignore fits from other people that don't immediately look good to you. I've come across some fits that looked like garbage to me but flew well so don't be afraid to experiment. Another good piece of advice is when you are looking for a way to burn a few extra minutes in game just surf through the market with the 'show only available' box unchecked so you can get familiar with what is out there. Even if you can't or won't use a certain module it's good to know what other's might have fit.

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Schmata Bastanold In Boobiez We Trust Likes received: 3,082 #10 - 2014-07-02 09:29:57 UTC 2 Yep, EveHQ with it's 'Find module to fit' function comes in handy. Also 'Show info' and its Audit tab allows you to see what influences module's effects and how stacking penalties apply. So for example you can see why fitting 4 gyros and burst rigs is not very good idea. This window alone is HUGE help for newbies and people who don't memorize whole Eve's database :)There is also Audit Log window (first button under combo box with your pilot's name, with blue processor icon) that lists everything that influences your fit: cap, damage, drone range, speed, etc.I don't use EFT nor pyfa so I don't know how they compare to EveHQ so maybe those things are not so unique.

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De'Veldrin Adversity. Psychotic Tendencies. Likes received: 2,976 #11 - 2014-07-02 11:18:23 UTC 1 Schmata Bastanold wrote: There is also Audit Log window (first button under combo box with your pilot's name, with blue processor icon) that lists everything that influences your fit: cap, damage, drone range, speed, etc.And now I learned something. I'm going to have to check that out.

De'Veldrin's Corollary (to Malcanis' Law ): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Schmata Bastanold In Boobiez We Trust Likes received: 3,082 #12 - 2014-07-02 11:43:23 UTC 1 Did you know that you can select 2 or more fits and in context menu there's 'Compare fittings' function? Works for same or mixed hulls. You can use it even on 'folder' level to compare all fits inside. Quite useful to quickly evaluate dps / tank. And in HQF tab on main window you have Ship Selector which allows you to find ships according to customized criteria chained by AND/OR logic operators. In-game ISS screen or whatever it is called is peanuts in comparison.

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The Scope

Gallente Federation

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Gully Alex Foyle The Scope Gallente Federation Likes received: 4,497

XS Tech

  • 2,802
Velicitia XS Tech Likes received: 2,802 #14 - 2014-07-02 12:40:03 UTC 1 Gully Alex Foyle wrote: 5a. Coming Crius (July 22nd IIRC), you will be able to fit and use any rig regardless of skillsLast I saw it was modules that were getting this treatment, not rigs ... although, CCP may have added them in now.Note that if you don't have skills for the rigs, their penalties are quite steep in many cases.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gully Alex Foyle The Scope Gallente Federation Likes received: 4,497

Dirac Angestun Gesept

  • 225
Areen Sassel Dirac Angestun Gesept Likes received: 225 #16 - 2014-07-02 13:11:18 UTC 1 Richenou Dellocort wrote: Can someone point me to a guide that can tell me what equipment will fit into what slot (Hi, Med, Low). I'm sure there is great essential equipment that I'm missing out on just because I don't know it exists. I tend to come at this from the other angle, looking at pages like this guide , because often there's about half a dozen different flavours of module related to one task (for example, for armour tanking ships, energised plate, resistance plate, regenerative plate, damage control, active hardeners, armour plates, layered plating, armour repairer - all different, but all related to the same purpose).Another approach to knowing what's out there is to look at the skills recommended for mastery of a ship, and see what modules require those skills - easily done in the skill info pane.

Yamagata Syndicate

Circle-Of-Two

  • 6,913
Tau Cabalander Yamagata Syndicate Circle-Of-Two Likes received: 6,913 #17 - 2014-07-02 20:21:13 UTC | Edited by: Tau Cabalander 1 Where to learn how to 'fit' a ship? Unable to transfer guns to Condor (in tutorial) Need help understanding optimal range mechanics can someone help me make sense of ammo info window? Mixing weapon types!?

Moving Into ExhumersEntosis Link Free Slot Machines With Free Spins Online Electronic superiorityIf your ship has 400 calibration points and 3 rig slots (as most T1 ships do), then you can fit .. There is also a rigs guide separate from this page.eve online venture fit gas SíguenosAn Example of an Armour Tank System

This video is going into details on my brand new Mining Barge ship! I have recently upgraded from my mining frigate, the Venture, into a Retriever. I have already noticed huge increases in profit, yield, and efficiency for solo and fleet mining operations. I highly recommend skilling up to the point you can use mining barges as quickly as possible if you are interested in getting into mining and/or the industry profession on EVE Online.Below is the fitting list for the Retriever that I am using on my current ship.High slots2x Strip Miner IMedium slots1x Limited Adaptive Invulnerability Field ILow slots2x Mining Laser Upgrade II1x Beta Reactor Control: Capacitor Power Relay IRig slots3x Medium Core Defense Field Extender IThank you for tuning in and watching this latest installment to my EVE Online series on my Youtube channel! If you haven't already, go ahead and hit the subscribe button to stay updated on the latest videos uploaded to my channel and for more amazing content in the future. Also, if you want to further support me, you can go ahead and go to my main channel page and click the link buttons located on my banner to follow and like my other pages on Twitter and Facebook. Thank you for all the support and I hope you come back again to see more of my content in the future!

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Use this link to start EVE with 250,000 extra skill points: https://secure.eveonline.com/trial/?i... In today’s exploration guide, we learn what ship to use for high-sec exploration and how to fit it. This tutorial includes ship modules, rigs, high/medium/low slots, and drones – everything necessary to begin exploring in hi security space!

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All Channels Ships and Modules How do you increase CPU? This thread is older than 90 days and has been locked due to inactivity.
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BoozbazPosted - 2011.01.29 06:42:00 - [ 1 ] Edited by: Boozbaz on 29/01/2011 06:43:17 I'm modeling a Rifter fit that closely resembles this: Please visit your user settings to re-enable images. And I'm running out of CPU to fit all of that. So I was thinking, maybe I can put some rigs in there to increase CPU... but I couldn't find any that do that! Then I figured I'd swap out one of the gyrostabilizers for something to increase CPU...again, couldn't find something that does that. I've only found rigs and low-slot items that increase POWERGRID. Which...isn't helpful. Can anybody help me? Also....what is up with this rifter? It looks different from a vanilla rifter. (edit, or do I just need to increase the graphic settings in EVE to see all the details on this rifter?) Please visit your user settings to re-enable images.
Tarin Adur Gallente Crimson Empire. Posted - 2011.01.29 06:45:00 - [ 2 ] Your looking for a Co-Processor. Also that rifter isnt using gyrostabilizers, those guns are blasters, so the thigns in it's lows are Mag stabs.
PostitutePosted - 2011.01.29 06:56:00 - [ 3 ] Edited by: Postitute on 29/01/2011 06:57:32 For modules, try replacing some of your modules with the 'named' variants that might use less CPU As the poster above said, a co-processor is a low-slot module that boosts your cpu output. You should generally avoid fitting a co-processor onto your ship though as it takes the place a module that could be more valuable - like increased damage or tank. With this in mind, I strongly suggest increasing your skill level in Electronics or Weapon Upgrades. Training either or both of those skills even a single level can give you the CPU that you're looking for. These are considered 'support skills', but since they can have a significant impact on what you can fit onto your ship, they should not be underestimated. Hope this helps.
BoozbazPosted - 2011.01.29 08:02:00 - [ 4 ] Edited by: Boozbaz on 29/01/2011 08:16:02 Edited by: Boozbaz on 29/01/2011 08:14:47 Thank you both for your shared knowledge. I have weapon upgrades trained to lvl IV. I also have electronics trained to lvl V, so those shouldn't be the issue. Co-Processor, check. So...is there a RIG that does the same thing as a Co-Processor? So the reason the rifter in the above picture looks different is because of it's Blasters and Mag-Stabs? *EDIT* That is NOT a rifter, that ship in the picture is a WOLF. Also...there is a bit to be learned from this. I didn't realize that you could put blasters on matari ships. So..that kinda changes things...
Mutant Caldari Caldari Percussive Diplomacy The Phoenix. ConsortiumPosted - 2011.01.29 08:26:00 - [ 5 ] Originally by: Boozbaz Edited by: Boozbaz on 29/01/2011 08:16:02 Edited by: Boozbaz on 29/01/2011 08:14:47 Thank you both for your shared knowledge. I have weapon upgrades trained to lvl IV. I also have electronics trained to lvl V, so those shouldn't be the issue. Co-Processor, check. So...is there a RIG that does the same thing as a Co-Processor? So the reason the rifter in the above picture looks different is because of it's Blasters and Mag-Stabs? *EDIT* That is NOT a rifter, that ship in the picture is a WOLF. Also...there is a bit to be learned from this. I didn't realize that you could put blasters on matari ships. So..that kinda changes things... If a person is fitting blasters to a Wolf then they should have their breathing(And breeding) rights revoked. But as stated, get your Weapon Upgrades(And Advanced Weapon Upgrades for more PG) + your Electronics skill to 5 ASAP(4 for AWU is fine though)
Kahega Amielden Minmatar Ship Construction Services Ushra'KhanPosted - 2011.01.29 10:46:00 - [ 6 ] Quote: Co-Processor, check. So...is there a RIG that does the same thing as a Co-Processor? Nope, there is not a rig to increase CPU. As said above, an easy way to decrease CPU is to replace existing modules with named variants (warp scrambler with j5b prototype scram, web with langour drive disruptor, etc.) Also, while you -can- put any type of weapon on any ship that has the hardpoints to fit them, the fact that you technically -can- fit blasters on a wolf is irrelevant. I would like to emphasize that it does NOT change things... All of the Wolf's weapon bonuses apply exclusively to small projectile turrets, and anyone who wastes them by fitting blasters is a terrible, terrible person who should be podded back to 900k SP.
captain skinbackPosted - 2011.01.29 16:33:00 - [ 7 ] good way to lower cpu is to drop t2 stuff for meta 4. if your fit is really tight (dingalingaling) it can help out a little.
Tub ChilPosted - 2011.01.29 18:30:00 - [ 8 ] is it legal to fit hybrids on a rifter?
Tippia Caldari Sunshine and Lollipops Posted - 2011.01.29 18:41:00 - [ 9 ] Originally by: Tub Chil is it legal to fit hybrids on a rifter?'Legal' as in 'you can do it', yes. 'Legal' as in 'people will not think you should be locked up before you hurt yourself', no.
Grimpak Gallente Midnight Elites Echelon RisingPosted - 2011.01.29 19:49:00 - [ 10 ] Edited by: Grimpak on 29/01/2011 19:49:06 why blasters on a rifter ffs? you want to make that rifter a laughing stock amongst their pairs? if you want to fit a rifter like a taranis, buy a taranis
Lili LuPosted - 2011.01.29 20:05:00 - [ 11 ] Well, here you have another option to ease CPU in fittings. That is if you want to keep fitting hybrid guns on your rifter.
Zhilia Mann Tide Way Out Productions Posted - 2011.01.29 22:06:00 - [ 12 ] Originally by: Lili Lu Well, here you have another option to ease CPU in fittings. That is if you want to keep fitting hybrid guns on your rifter. Yup. Algids reduce turret CPU needs for hybrids and lasers. I've never seen them used and never been tempted myself, but technically you can eke out more CPU with rigs. Liquid cooled electronics and powergrid subroutine maximizers also do the same for a few modules. But seriously: meh.
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